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Golden Axe (ゴールデンアックス, Gōruden Akkusu) is a series of side-scrolling beat 'em up arcade video games developed by Sega.The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series.
Golden Axe [a] is a 1989 beat 'em up video game developed and published by Sega for arcades, running on the Sega System 16B arcade hardware. [5] Makoto Uchida was the lead designer of the game, and was also responsible for the creation of the previous year's Altered Beast.
Golden Axe II is a side-scrolling arcade-style (it was also actually released on arcade machines) hack 'n' slash game, very similar to the first Golden Axe.The player is given a choice of three fighters: an axe-handling dwarf named Gilius Thunderhead, a barbarian named Ax Battler who wields a two-handed sword and longsword-brandishing amazon named Tyris Flare.
Golden Axe III [a] is a side-scrolling beat 'em up video game developed and published by Sega and released for the Sega Mega Drive in Japan on June 25, 1993. It is a sequel to Golden Axe II. A North American version was released only for the Sega Channel. [1]
Golden Axe: The Revenge of Death Adder is an arcade video game released by Sega in 1992. It is part of the Golden Axe series of games and takes place between Golden Axe III and Golden Axe: The Duel which features the same hack and slash action as its predecessor with new additions and improvements.
Golden Axe: The Duel (ゴールデンアックス・ザ・デュエル) is a fantasy-themed fighting game produced by Sega based on their Golden Axe series. It was originally released as a coin-operated arcade game in 1995 and later ported to the Sega Saturn .
It was only sold as a pack-in game with the Sega CD, the collection added Super Monaco GP but was otherwise identical, including the version of Revenge of Shinobi included. In Europe, where only this version was released, the compilation was re-titled as Sega Classics Arcade Collection Limited Edition. Games: Columns (1990) Golden Axe (1989)
The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation. [1] Hardware support of smooth scrolling backgrounds is built into many arcade video games, some game