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As a popular game, Simon inspired many imitators. Atari released a handheld version of Touch Me in 1978, with multicolored buttons and pleasant musical tones. Though named for the older arcade game, the handheld Touch Me contained Simon's three game variations and four difficulty levels, albeit with limits of 8, 16, 32 and 99 instead of 8, 14 ...
Children playing Simon Says with "Simon" (the controller) in the foreground. Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says".
An Odyssey controller. The Odyssey consists of a black, white, and brown oblong box connected by wires to two rectangular controllers.The console connects to the television set through an included switch box, which allows the player to switch the television input between the Odyssey and the regular television input cable, and presents itself like a television channel on channel three or four ...
Touch Me is an arcade game first released by Atari Inc. in 1974, and later as a handheld game in 1978. [1] It can be described as a Simon Says-like game that involves touching a series of buttons that light up and produce sounds. The player must observe a sequence of blinking electric lights and repeat the sequence back in the same order that ...
In 1978 the Milton Bradley Company entered the handheld market with Simon, a simple color-and-sound-matching game. Simon had no dedicated display, but featured four colored, lighted buttons; the original version was large enough to be used as a tabletop game or a handheld; later versions became increasingly smaller.
Simon Says is a children's game. Simon Says may also refer to: Electronic games. Simon (game), an electronic game, often referred to as Simon Says;
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The third was the Game.com handheld system, which was meant to compete with Nintendo's Game Boy and Game Boy Color, as well as Sega's Game Gear and Genesis Nomad, and boasted such novel features as a touchscreen and limited Internet connectivity. However, the R-Zone and Game.com were commercial failures and garnered a negative reception.
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