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  2. Eigenface - Wikipedia

    en.wikipedia.org/wiki/Eigenface

    In addition to designing a system for automated face recognition using eigenfaces, they showed a way of calculating the eigenvectors of a covariance matrix such that computers of the time could perform eigen-decomposition on a large number of face images. Face images usually occupy a high-dimensional space and conventional principal component ...

  3. List of datasets in computer vision and image processing

    en.wikipedia.org/wiki/List_of_datasets_in...

    BioID Face Database Images of faces with eye positions marked. Manually set eye positions. 1521 Images, text Face recognition 2001 [101] [102] BioID Skin Segmentation Dataset Randomly sampled color values from face images. B, G, R, values extracted. 245,057 Text Segmentation, classification 2012 [103] [104] R. Bhatt. Bosphorus 3D Face image ...

  4. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    A final remark relates to the fact that if the essential matrix is determined from corresponding image coordinate, which often is the case when 3D points are determined in this way, the translation vector is known only up to an unknown positive scaling. As a consequence, the reconstructed 3D points, too, are undetermined with respect to a ...

  5. Image-based modeling and rendering - Wikipedia

    en.wikipedia.org/wiki/Image-based_modeling_and...

    The traditional approach of computer graphics has been used to create a geometric model in 3D and try to reproject it onto a two-dimensional image. Computer vision, conversely, is mostly focused on detecting, grouping, and extracting features (edges, faces, etc. ) present in a given picture and then trying to interpret them as three-dimensional ...

  6. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...

  7. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The subdivide tool splits faces and edges into smaller pieces by adding new vertices. For example, a square would be subdivided by adding one vertex in the center and one on each edge, creating four smaller squares. The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to ...

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    For real-time 3D graphics, it has become common to use complicated heuristics (and even neural-networks) to perform anti-aliasing. [48] [49] [34]: 9.3 [16]: 5.4.2 In 3D rasterization, color is usually determined by a pixel shader or fragment shader, a small program that is run for each pixel.

  9. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    In 1971 Henri Gouraud made the first CG geometry capture and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he is most known for to produce the first known representation of human-likeness on computer. [3] [4]