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Eiji is a mercenary, willing to kill for anyone so long as they pay well. The character is also present in The King of Fighters '95 as part of the Rival Team with Iori Yagami and Billy Kane. He also returns in The King of Fighters 98: Ultimate Match as a single entry as well as in The King of Fighters XI as part of the Anti-Kyokugen Ryu Team.
Global geometry: This pertains to the universe's overall shape and structure. The observable universe (of a given current observer) is a roughly spherical region extending about 46 billion light-years in all directions (from that observer, the observer being the current Earth, unless specified otherwise). [3]
This is a list of characters in the Avatars trilogy of novels, written by Tui T. Sutherland.The series tells the story of a group teens who are transported into the future and learn that they are avatars of gods from different pantheons and that they must fight to decide who will become the ruler of all the other gods and humans.
Tri-Klops has brown hair in the cartoon (the figure has black hair), the visor helmet has different shapes of eyes (square, circle and triangle) [all white and red] in the cartoon but, on the figure, one eye is light blue, one eye is white & red (green on the 200X and Classics figures), and one is a dark red; the edges of his armor aren't as ...
Iori Yagami (Japanese: 八神 庵, Hepburn: Yagami Iori) is a character from SNK's The King of Fighters video game series. The character first appeared in The King of Fighters '95 as the leader of the Rivals Team, as the initial enemy and later rival of Kyo Kusanagi.
Characters are sometimes added at the voice actors' convenience, or to fill in gaps that occur for each installment's story; this happens with Duck King in The King of Fighters XI and Ryuji Yamazaki in The King of Fighters '97. [3] [4] Several characters were added to the roster by Eolith's desire when this company sponsored SNK, to attract ...
Avatars in non-gaming online worlds are used as two- or three-dimensional human or fantastic representations of a person's inworld self. Such representations are a tool which facilitates the exploration of the virtual universe, or acts as a focal point in conversations with other users, and can be customized by the user.
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