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  2. How to Draw Manga - Wikipedia

    en.wikipedia.org/wiki/How_to_Draw_Manga

    How to Draw Anime and Game Characters Vol. 1: Basics for Beginners and Beyond (August 2000) How to Draw Anime and Game Characters Vol. 2: Expressing Emotions (March 2001) How to Draw Anime and Game Characters Vol. 3: Bringing Daily Actions to Life (August 2001) How to Draw Anime and Game Characters Vol. 4: Mastering Battle and Action Moves ...

  3. Storyboard - Wikipedia

    en.wikipedia.org/wiki/Storyboard

    A storyboard for an animated cartoon, showing the number of drawings (~70) needed for an 8-minute film. A film storyboard (sometimes referred to as a shooting board), is essentially a series of frames, with drawings of the sequence of events in a film, similar to a comic book of the

  4. Chibi (style) - Wikipedia

    en.wikipedia.org/wiki/Chibi_(style)

    A character drawn in chibi style. Chibi, also known as super deformation (SD), is a style of caricature originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and minimal detail.

  5. Manga iconography - Wikipedia

    en.wikipedia.org/wiki/Manga_iconography

    This drawing style has also migrated into anime, as many manga are adapted into television shows and films and some of the well-known animation studios are founded by manga artists. In manga, the emphasis is often placed on line over form, and the storytelling and panel placement differ from those in Western comics.

  6. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Before animation begins, a preliminary soundtrack or scratch track is recorded so that the animation may be more precisely synchronized to the soundtrack. Given the slow manner in which traditional animation is produced, it is almost always easier to synchronize animation to a preexisting soundtrack than it is to synchronize a soundtrack to pre-existing animation.

  7. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    These are two different approaches to the drawing process. Straight ahead action scenes are animated frame by frame from beginning to end, while "pose to pose" involves starting with drawing key frames, and then filling in the intervals later. [12] "Straight ahead action" creates a more fluid, dynamic illusion of movement, and is better for ...

  8. Glossary of anime and manga - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_anime_and_manga

    This is an accepted version of this page This is the latest accepted revision, reviewed on 16 January 2025. An overview of common terms used when describing manga/anime related medium. Part of a series on Anime and manga Anime History Voice acting Companies Studios Original video animation Original net animation Fansub Fandub Lists Longest series Longest franchises Manga History Publishers ...

  9. Kiriko (Overwatch) - Wikipedia

    en.wikipedia.org/wiki/Kiriko_(Overwatch)

    Kiriko Kamori (家守 霧子, Kamori Kiriko) is a fictional character in the Overwatch media franchise. Her first appearance was in Overwatch 2, a 2022 first-person shooter developed by Blizzard Entertainment. Kiriko's character design and gameplay mechanics draw from the imagery found in Japanese folklore and Shinto folk religion. In the game ...

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