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  2. Video Shader - Wikipedia

    en.wikipedia.org/wiki/Video_Shader

    The R500 card is advertised as having Video Shader HD. Video shader is a feature that describes ATI's process of using Pixel Shaders to improve quality of video playback. It can also be used to perform post-processing, like adding a film grain, or adding other special effects. One feature of Video Shader is ATI Full Stream.

  3. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    Pixel Shader 3.0, and Direct3D 10 or OpenGL 3 support [16] Modern Direct3D 11.1, OpenGL 4.4, or Vulkan GPU [8] Input device(s) Any PC input device – mouse and keyboard by default for Wii, mouse by default for GameCube: Original Nintendo GameCube controller with USB adapter [19]

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Pixel shaders range from simply always outputting the same color, to applying a lighting value, to doing bump mapping, shadows, specular highlights, translucency and other phenomena. They can alter the depth of the fragment (for Z-buffering), or output more than one color if multiple render targets are active. In 3D graphics, a pixel shader ...

  5. shadPS4 - Wikipedia

    en.wikipedia.org/wiki/ShadPS4

    At the time, PS4 emulation had not advanced very far, with most existing emulators being only able to run 2D games reliably. [ 16 ] [ 9 ] On July 2, 2024, shadPS4 version 0.1.0 was released, being able to launch Sonic Mania , One Piece: Unlimited World Red and some other 3D games such as Resident Evil: Origins Collection and Persona 5 .

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  7. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    The shaders support shader model 4.0 features. Architecturally, the GMA X3500 is very similar to the GMA X3000, [ 12 ] with both graphics cores running at 667 MHz . The major difference between them is that the GMA X3500 supports Shader Model 4.0 and DirectX 10 , whereas the earlier X3000 supports Shader Model 3.0 and DirectX 9 . [ 12 ]

  8. Radeon X1000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_X1000_Series

    The primary change between the R580 and the R520 is that ATI changed the pixel shader processor-to-texture processor ratio. The X1900 cards have three pixel shaders on each pipeline instead of one, giving a total of 48 pixel shader units. ATI took this step with the expectation that future 3D software will be more pixel shader intensive. [15]

  9. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 11.0 features include: Support for Shader Model 5.0, Dynamic shader linking, addressable resources, additional resource types, [72] subroutines, geometry instancing, coverage as pixel shader input, programmable interpolation of inputs, new texture compression formats (1 new LDR format and 1 new HDR format), texture clamps to limit WDDM ...