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The cursor for the Windows Command Prompt (appearing as an underscore at the end of the line). In most command-line interfaces or text editors, the text cursor, also known as a caret, [4] is an underscore, a solid rectangle, or a vertical line, which may be flashing or steady, indicating where text will be placed when entered (the insertion point).
The caret, text cursor or insertion point represents the point of the user interface where the focus is located. It represents the object that will be used as the default subject of user-initiated commands such as writing text, starting a selection or a copy-paste operation through the keyboard.
The second is a link to the article that details that symbol, using its Unicode standard name or common alias. (Holding the mouse pointer on the hyperlink will pop up a summary of the symbol's function.); The third gives symbols listed elsewhere in the table that are similar to it in meaning or appearance, or that may be confused with it;
The name "curses" is a pun on cursor optimization. [7] Sometimes it is incorrectly stated that curses was used by the vi editor. In fact the code in curses that optimizes moving the cursor from one place on the screen to another was borrowed from vi, which predated curses. [5]
For cursor: 2 2 For icon: 1 * Specifies image height in pixels. Can be any number between 0 and 255. Value 0 means image width is 256 pixels. [Notes 1] For cursor: 2 2 1 * For icon resource: Specifies number of colors in the color palette. Should be 0 if the image does not use a color palette. 3 1 * For icon resource: Reserved. Should be 0. 4 2
Cursor may refer to: Cursor (user interface) , an indicator used to show the current position for user interaction on a computer monitor or other display device Cursor (databases) , a control structure that enables traversal over the records in a database
A pregnant woman is recovering in the hospital after she was stabbed multiple times by a pizza delivery driver over the size of her tip, according to reports.
Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.