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Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen. However, playing video games can also help eyesight because it increases reaction speeds and thought times. [citation needed] Certain studies have shown that video games can be used to improve various eye conditions.
A run on consoles during the pandemic allowed researchers to test whether gaming causes changes in the mental well-being of players.
"Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...
Some experience health consequences from loss of sleep [3] as they stay up to continue scrolling, chatting, and gaming. [4] The increase in Internet use in 16-19 year olds living in EU countries. Excessive Internet use is not recognized as a disorder by the American Psychiatric Association's DSM-5 or the World Health Organization's ICD-11. [5]
Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.
In addition, notes Manos, research also shows that, through the use of attention control and reward processing, gaming can positively affect a person’s brain plasticity — i.e., its ability to ...
Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]
A top psychology group is urging technology companies and legislators to take greater steps to protect adolescents’ mental health, arguing that social media platforms are built for adults and ...