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  2. Surgery simulator - Wikipedia

    en.wikipedia.org/wiki/Surgery_simulator

    A surgery simulator is computer technology developed to simulate surgical procedures for the purpose of training medical professionals, without the need of a patient, cadaver or animal. The concept goes back to the 1980s with video games, but only in the 1990s with three-dimensional graphics and the 2000s with the use of motion sensors for ...

  3. Surgeon Simulator - Wikipedia

    en.wikipedia.org/wiki/Surgeon_Simulator

    Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version.

  4. Microsurgeon (video game) - Wikipedia

    en.wikipedia.org/wiki/Microsurgeon_(video_game)

    The game ends when the power reaches zero, the player pilots the Robot Probe out of the body, or the overall status reaches "Terminal". The player's score (represented as the total bill for the surgery) is reported only at the end of the game, and is determined by several factors such as the overall difficulty of the surgery and the patient's ...

  5. Computer-assisted surgery - Wikipedia

    en.wikipedia.org/wiki/Computer-assisted_surgery

    Robotic surgery is a term used for correlated actions of a surgeon and a surgical robot (that has been programmed to carry out certain actions during the preoperative planning procedure). A surgical robot is a mechanical device (generally looking like a robotic arm) that is computer-controlled.

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  7. Six degrees of freedom - Wikipedia

    en.wikipedia.org/wiki/Six_degrees_of_freedom

    Six degrees of freedom also refers to movement in video game-play. First-person shooter (FPS) games generally provide five degrees of freedom: forwards/backwards, slide left/right, up/down (jump/crouch/lie), yaw (turn left/right), and pitch (look up/down). If the game allows leaning control, then some consider it a sixth DOF; however, this may ...

  8. Spiral Arm (game) - Wikipedia

    en.wikipedia.org/wiki/Spiral_Arm_(game)

    Spiral Arm (also Spiral Arm I or Spiral Arm II) is a closed-end, computer-moderated, space-based play-by-mail (PBM) game. Designed in 1983 and launched afterward by Kevin Flynn of Australian Wizard, the game was also offered for play by Graaf Simulations in the United States and Canada and Spellbinder Games in the United Kingdom. 50 positions, one run by computer, began in a spiral-shaped ...

  9. Brain–computer interface - Wikipedia

    en.wikipedia.org/wiki/Brain–computer_interface

    The group created a BCI for three-dimensional tracking in virtual reality and reproduced BCI control in a robotic arm. The same group demonstrated that a monkey could feed itself pieces of fruit and marshmallows using a robotic arm controlled by the animal's brain signals.