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Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
Example of problem-/project-based learning versus reading cover to cover. The problem-/project-based learner may memorize a smaller amount of total information due to spending time searching for the optimal information across various sources, but will likely learn more useful items for real-world scenarios, and will likely be better at knowing ...
Experimental pedagogy has the potential to significantly impact education by offering evidence-based support for effective practices. Examples of its application include studies on the use of technology in the classroom, the influence of different teaching methods on student motivation, and the examination of factors affecting student achievement.
Design-based learning (DBL), also known as design-based instruction, is an inquiry-based form of learning, or pedagogy, that is based on integration of design thinking and the design process into the classroom at the K-12 and post-secondary levels.
During the preschool years, children spend the majority of their time surrounded by their immediate family. Therefore, the family environment will significantly influence how a child develops during this age period. Therefore, parents play an important role concerning their child's readiness for the kindergarten classroom.
The key elements that make up Anji Play are its pedagogy, site-specific environments, unique materials and integrated technology. The focus of the program is the participating children's self-determination in choosing what, where, and with whom to play and the role of the teacher as observer, particularly in instances of physical risk. [ 2 ]
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Creative Pedagogy generalized the research in the field of creativity (Graham Wallas, Alex Osborn, J.P. Guilford, Sid Parnes, Ellis Paul Torrance, etc.) and put it into the classroom to improve the teaching/learning process. Creative Pedagogy is the result of applying the studies of creative process to the education process itself.
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