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Unicode equivalence is the specification by the Unicode character encoding standard that some sequences of code points represent essentially the same character. This feature was introduced in the standard to allow compatibility with pre-existing standard character sets, which often included similar or identical characters.
HTML and XML provide ways to reference Unicode characters when the characters themselves either cannot or should not be used. A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the ...
All examples use example date 2021-03-31 / 2021 March 31 / 31 March 2021 / March 31, 2021 – except where a single-digit day is illustrated. Basic components of a calendar date for the most common calendar systems: D – day; M – month; Y – year; Specific formats for the basic components: yy – two-digit year, e.g. 24; yyyy – four-digit ...
Many other compatibility characters constitute what Unicode considers rich text and therefore outside the goals of Unicode and UCS. In some sense even compatibility characters discussed in the previous section—those that aid legacy software in displaying ligatures and vertical text—constitute a form of rich text, since the rich text ...
In this document, entitled Unicode 88, Becker outlined a scheme using 16-bit characters: [7] Unicode is intended to address the need for a workable, reliable world text encoding. Unicode could be roughly described as "wide-body ASCII" that has been stretched to 16 bits to encompass the characters of all the world's living languages. In a ...
In SGML, HTML and XML documents, the logical constructs known as character data and attribute values consist of sequences of characters, in which each character can manifest directly (representing itself), or can be represented by a series of characters called a character reference, of which there are two types: a numeric character reference and a character entity reference.
Each Unicode code point is encoded either as one or two 16-bit code units. Code points less than 2 16 ("in the BMP") are encoded with a single 16-bit code unit equal to the numerical value of the code point, as in the older UCS-2. Code points greater than or equal to 2 16 ("above the BMP") are encoded using two 16-bit code units.
It was designed for backward compatibility with ASCII: the first 128 characters of Unicode, which correspond one-to-one with ASCII, are encoded using a single byte with the same binary value as ASCII, so that a UTF-8-encoded file using only those characters is identical to an ASCII file.