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  2. Deblurring - Wikipedia

    en.wikipedia.org/wiki/Deblurring

    Deblurring an image using Wiener deconvolution. Deblurring is the process of removing blurring artifacts from images. Deblurring recovers a sharp image S from a blurred image B, where S is convolved with K (the blur kernel) to generate B.

  3. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  4. WolframAlpha - Wikipedia

    en.wikipedia.org/wiki/WolframAlpha

    Users submit queries and computation requests via a text field. WolframAlpha then computes answers and relevant visualizations from a knowledge base of curated, structured data that come from other sites and books.

  5. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath is an educational technology mobile app, owned by Google.It features a computer algebra system with an augmented optical character recognition system, designed for use with a smartphone's camera to scan and recognize mathematical equations; the app then displays step-by-step explanations onscreen.

  6. Mathematical visualization - Wikipedia

    en.wikipedia.org/wiki/Mathematical_visualization

    The Mandelbrot set, one of the most famous examples of mathematical visualization.. Mathematical phenomena can be understood and explored via visualization.Classically, this consisted of two-dimensional drawings or building three-dimensional models (particularly plaster models in the 19th and early 20th century).

  7. GeoGebra - Wikipedia

    en.wikipedia.org/wiki/GeoGebra

    GeoGebra (a portmanteau of geometry and algebra) is an interactive geometry, algebra, statistics and calculus application, intended for learning and teaching mathematics and science from primary school to university level.

  8. Muller's method - Wikipedia

    en.wikipedia.org/wiki/Muller's_method

    Muller's method is a root-finding algorithm, a numerical method for solving equations of the form f(x) = 0.It was first presented by David E. Muller in 1956.. Muller's method proceeds according to a third-order recurrence relation similar to the second-order recurrence relation of the secant method.

  9. Jacobi symbol - Wikipedia

    en.wikipedia.org/wiki/Jacobi_symbol

    For any integer a and any positive odd integer n, the Jacobi symbol (⁠ a / n ⁠) is defined as the product of the Legendre symbols corresponding to the prime factors of n: ():= () (),