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  2. World of Warcraft: The War Within - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft:_The_War...

    The level cap in The War Within has been raised to 80, allowing players to further develop their characters with new abilities and talents. Starting at level 71, players can unlock new Hero Talents for every class and specialization, providing more depth to character customization and combat strategies. [7]

  3. Totem Talk: Leveling enhancement 71-80 - AOL

    www.aol.com/news/2010-05-02-totem-talk-leveling...

    Axes, maces, lightning, Windfury, and wolves. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life ...

  4. The Enemy Within Campaign - Wikipedia

    en.wikipedia.org/wiki/The_Enemy_Within_Campaign

    In 2012, they released an all-new The Enemy Within campaign by Graeme Davis and Dave Allen. [8] Although inspired by the tone and themes of the original, this version of the campaign featured a completely new premise. [9] In 2017, Warhammer Fantasy Role-Play was licensed by Cubicle 7. [10]

  5. Warhammer Quest - Wikipedia

    en.wikipedia.org/wiki/Warhammer_Quest

    Warhammer Quest 2: The End Times by Perchang was released on 20 October 2017 for iOS [11] and for Android on 11 April 2018. [12] It received average reviews from critics. [13] Warhammer Quest: Silver Tower was released for Android and iOS on September 3, 2020, based on the 2016 sequel of the board game. [14]

  6. The Enemy Within (Warhammer Fantasy Roleplay) - Wikipedia

    en.wikipedia.org/wiki/The_Enemy_Within_(War...

    The six-part The Enemy Within Campaign, designed for the fantasy role-playing game Warhammer Fantasy Roleplay, was published between 1986 and 1989. The first installment, The Enemy Within, was written by Phil Gallagher, Jim Bambra, and Graeme Davis. It was released in 1986 [4] as a boxed set.

  7. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  8. Eberron: Rising from the Last War - Wikipedia

    en.wikipedia.org/wiki/Eberron:_Rising_From_The...

    Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford , co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".

  9. Mongol conquest of the Jin dynasty - Wikipedia

    en.wikipedia.org/wiki/Mongol_conquest_of_the_Jin...

    The Mongol conquest of the Jin dynasty, also known as the Mongol–Jin War, was fought between the Mongol Empire and the Jurchen-led Jin dynasty in Manchuria and North China. The war, which started in 1211, lasted over 23 years and ended with the complete conquest of the Jin dynasty by the Mongols in 1234.