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  2. Simplygon - Wikipedia

    en.wikipedia.org/wiki/Simplygon

    Simplygon is 3D computer graphics software for automatic 3D optimization, based on proprietary methods for creating levels of detail (LODs) through Polygon mesh reduction and other optimization techniques.

  3. Polygon Cruncher - Wikipedia

    en.wikipedia.org/wiki/Polygon_Cruncher

    Polygon Cruncher software is running on Windows operating system.It is available as a plugin for: . Autodesk 3ds Max; Autodesk Maya; Newtek Lightwave; 3DBrowser. In the 3D Photo Browser, Polygon Cruncher is able to simplify various 3D formats such as Maya, Wavefront, TrueSpace, SketchUp, XSI, COLLADA, DXF, etc.

  4. OFF (file format) - Wikipedia

    en.wikipedia.org/wiki/OFF_(file_format)

    3D model format OFF ( O bject F ile F ormat) is a geometry definition file format containing the description of the composing polygons of a geometric object. [ 1 ] It can store 2D or 3D objects, and simple extensions allow it to represent higher-dimensional objects as well. [ 2 ]

  5. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    High-detail 3D models, textures, and animations that work on high-end systems may not perform as smoothly on mobile VR devices due to differences in processing power and memory. For this reason, developers use methods like polygon reduction and efficient data transfer protocols to maintain visual quality while ensuring optimal performance on a ...

  6. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    On the left a model without back-face culling; on the right the same model with back-faces removed. Because the polygons do not form a closed solid, differences can be seen. In computer graphics, back-face culling determines whether a polygon that is part of a solid needs to be drawn.

  7. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The 3D pipeline usually refers to the most common form of computer 3-Dimensional rendering called 3D polygon rendering [citation needed], distinct from Raytracing and Raycasting. In Raycasting, a ray originates at the point where the camera resides, and if that ray hits a surface, the color and lighting of the point on the surface where the ray ...

  8. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .

  9. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Simple solutions are preferred to ensure that the resulting model is easy to edit. Solving this problem is a challenge because of the large search space that has to be explored. It combines continuous parameters such as dimension and size of the primitive shapes, and discrete parameters such as the Boolean operators used to build the final CSG ...