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With the stronger side to move, checkmate can be forced in at most thirty-three moves from almost any starting position. [1] [2] Although it is classified as one of the four basic checkmates, [3] [a] the bishop and knight checkmate occurs in practice only approximately once in every 6,000 games. [4]
The checkmate utilizes a queen and bishop, where the bishop is used to support the queen and the queen is used to engage the checkmate. The checkmate is named after Pedro Damiano . One can also think of similar mates like 'Damiano's knight' and 'Damiano's rook' or even 'Damiano's king' (See Queen mate below), 'Damiano's pawn' or 'Damiano's ...
A bishop and knight can force mate, but with far greater difficulty than two bishops. In certain positions a bishop can by itself lose a move (see triangulation and tempo), while a knight can never do so. The bishop is capable of skewering or pinning a piece, while the knight can do neither. A bishop can in some situations hinder a knight from ...
Two basic checkmate positions are shown with a bishop and a knight, or the bishop and knight checkmate. [40] The first position is a checkmate by the bishop, with the black king in the corner. The bishop can be on other squares along the diagonal, the white king and knight have to be on squares that attack g8 and h7.
A bishop moves any number of vacant squares diagonally. (Thus a bishop can move to only light or dark squares, not both.) The queen moves any number of vacant squares horizontally, vertically, or diagonally. A knight moves to one of the nearest squares not on the same rank, file, or diagonal. (This can be thought of as moving two squares ...
Minor pieces get into play earlier than rooks, and they coordinate better, especially when there are many pieces and pawns on the board. On the other hand, rooks are usually blocked by pawns until later in the game. [59] Pachman also notes that the bishop pair is almost always better than a rook and pawn. [60]
A king plus bishop versus a king plus bishop with the bishops on the same color is also a draw, since neither side can checkmate, regardless of play. Situations where checkmate is possible only if the inferior side blunders are covered by the fifty-move rule. [216] See Draw (chess) § Draws in all games. interference
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