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Software-defined mobile networking (SDMN) [51] [52] is an approach to the design of mobile networks where all protocol-specific features are implemented in software, maximizing the use of generic and commodity hardware and software in both the core network and radio access network. [53]
Software design usually is directed by goals for the resulting system and involves problem-solving and planning – including both high-level software architecture and low-level component and algorithm design. In terms of the waterfall development process, software design is the activity of following requirements specification and before coding ...
Network services are applications hosted by servers on a computer network, to provide some functionality for members or users of the network, or to help the network itself to operate. The World Wide Web , E-mail , [ 72 ] printing and network file sharing are examples of well-known network services.
Computer network engineering is a technology discipline within engineering that deals with the design, implementation, and management of computer networks. These systems contain both physical components, such as routers , switches, cables, and some logical elements, such as protocols and network services .
By consequence, it is also applied in the field of software design where services are provided to the other components by application components, through a communication protocol over a network. A service is a discrete unit of functionality that can be accessed remotely and acted upon and updated independently, such as retrieving a credit card ...
Network architecture is the design of a computer network.It is a framework for the specification of a network's physical components and their functional organization and configuration, its operational principles and procedures, as well as communication protocols used.
Robust network design is the study of network design in the face of variable or uncertain demands. [10] In a sense, robustness in network design is broad just like robustness in software design because of the vast possibilities of changes or inputs.
In computer programming, the proxy pattern is a software design pattern.A proxy, in its most general form, is a class functioning as an interface to something else.The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.