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It was an instant success, and the company had difficulty keeping up with demand. The company continued to grow throughout the next several decades, producing such lasting games as Clue, Risk, and Sorry!. [7] The Clue murder mystery game was based on the house in Peterborough, New Hampshire, that George Parker and his wife Grace lived in. [8]
The run of D-Day codewords as The Daily Telegraph crossword solutions continued: 2 May 1944: 'Utah' (17 across, clued as "One of the U.S."): code name for the D-Day beach assigned to the US 4th Infantry Division . This would have been treated as another coincidence.
The abbreviation is not always a short form of the word used in the clue. For example: "Knight" for N (the symbol used in chess notation) Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE.
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
Rook is a trick-taking game, usually played with a specialized deck of cards. Sometimes referred to as Christian cards or missionary cards, [1] [2] Rook playing cards were introduced by Parker Brothers in 1906 to provide an alternative to standard playing cards for those in the Puritan tradition, and those in Mennonite culture who considered the face cards in a regular deck inappropriate [3 ...
The standard set of chess pieces—king, queen, rook, bishop, knight, or pawn, with white and black variants—were included in the block Miscellaneous Symbols. In Unicode 12.0, the Chess Symbols block (U+1FA00–U+1FA6F) was allocated for inclusion of extra chess piece representations.
The Bishop's Opening is a chess opening that begins with the moves: . 1. e4 e5 2. Bc4. White attacks Black's f7-square and prevents Black from advancing the d-pawn to d5. By ignoring the beginner's maxim "develop knights before bishops", White leaves their f-pawn unblocked, preserving the possibility of f2–f4.