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Graham Smith of Rock Paper Shotgun wrote: "I'd probably had my fill of WorldBox after around 4 hours, but it was a happy four hours." [7] Joseph Knoop of PC Gamer wrote: "It's funny how much WorldBox shares with big strategy games, despite not presenting an ultimate goal to the player, and almost always ending with a boredom-killing nuclear bomb.
Print/export Download as PDF; Printable version; In other projects ... Personality traits are based on Trait theory in personality psychology.
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.
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The current version is the 276 items one. There also exists a short form with 155 items (MPQ-BF). The questionnaire gives ratings on four broad traits, Positive Emotional Temperament, Negative Emotional Temperament, Constraint and Absorption, as well as 11 primary trait dimensions. [2]
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
A behavior assessment tool based on the DISC theory of psychologist William Moulton Marston, which centers on four [1] “primary emotions” and associated behavioral traits: dominance, influence, steadiness, and conscientiousness.
After identifying dozens of "candidate strengths", the researchers refined their list by subjecting them to a list of ten criteria [a] to help them select the final 24 strengths for the CSV. [1] Approximately half of the strengths included in the CSV meet all ten criteria, and half do not. [ 1 ]