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When factoring in cost and other obstacles, however, 39.2% of teens selected playing video games as their favorite activity over watching TV or movies (33.3%) or scrolling on social media (27.5%).
“My parents didn’t fully believe in me until I made my first $2,000 and paid my dad back for a PC.”
Roughly a quarter of Black and Hispanic teens said they visit TikTok almost constantly, compared with just 8% of white teenagers. The report was based on a survey of 1,391 U.S. teens ages 13 to 17 ...
American teenagers alone spend 11.2 hours watching television a week according to another market research study conducted by Teen Research Unlimited. They also found that these teens listen to FM radio 10.1 hours per week, spend 3.1 hours playing video games per week, and surf online for a total of 16.7 hours per week. [5]
The U.S. video game industry continues to function as a vital source of employment. Currently, video game companies directly and indirectly employ more than 120,000 people in 34 states. The average compensation for direct employees is $90,000, resulting in total national compensation of $2.9 billion. [174]
Playing video games can be for both entertainment and competition, as the trend known as electronic sports or esports has become more widely accepted. Video game-focused gaming conventions such as PAX and MAGFest which have become popular social-gathering events among computer enthusiasts since early 21st century.
Even though teens spend so much of our lives online, a new study by Common Sense Media found that teens between the ages of 13 and 18 increasingly do not trust the content they consume online.
Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]