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  2. Games for Health - Wikipedia

    en.wikipedia.org/wiki/Games_for_Health

    Games for Health is a part of the Serious Games Initiative. The conference has received media attention for its work to showcase the health and research implications of video games. [1] [2] [3] September 2004 – Madison, Wisconsin; September 2005 – Baltimore, Maryland; September 2006 – Baltimore, Maryland; May 2008 – Baltimore, Maryland

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    [15] [5] Event-driven behavior trees solved some scalability issues of classical behavior trees by changing how the tree internally handles its execution, and by introducing a new type of node that can react to events and abort running nodes. Nowadays, the concept of event-driven behavior tree is a standard and used in most of the ...

  5. How a dire shortage of video game consoles helped prove that ...

    www.aol.com/news/dire-shortage-video-game...

    A run on consoles during the pandemic allowed researchers to test whether gaming causes changes in the mental well-being of players.

  6. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30] One such study produced data that indicated that boys who spend less than 1.5 hours on the television and playing video games, were 75.4% less likely to be overweight than ...

  7. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok provides physics engine, navigation, and cloth simulation components that can be integrated into video game engines. In 2007, Intel acquired Havok Inc. [ 2 ] In 2008, Havok was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of physics engines in electronic entertainment.

  8. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    The 2014 research paper on "Variational Recurrent Auto-Encoders" attempted to generate music based on songs from 8 different video games. This project is one of the few conducted purely on video game music. The neural network in the project was able to generate data that was very similar to the data of the games it trained off of. [35]

  9. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...