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  2. Game on: The surprising potential health benefits of online ...

    www.aol.com/game-surprising-potential-health...

    In addition, notes Manos, research also shows that, through the use of attention control and reward processing, gaming can positively affect a person’s brain plasticity — i.e., its ability to ...

  3. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30] One such study produced data that indicated that boys who spend less than 1.5 hours on the television and playing video games, were 75.4% less likely to be overweight than ...

  4. Games for Health - Wikipedia

    en.wikipedia.org/wiki/Games_for_Health

    Games for Health is a part of the Serious Games Initiative. The conference has received media attention for its work to showcase the health and research implications of video games. [1] [2] [3] September 2004 – Madison, Wisconsin; September 2005 – Baltimore, Maryland; September 2006 – Baltimore, Maryland; May 2008 – Baltimore, Maryland

  5. Behaviour Interactive - Wikipedia

    en.wikipedia.org/wiki/Behaviour_Interactive

    Behaviour's operations are divided into two business units – Services and Original Games. [32] Its Services unit provides work-for-hire development services to major video game and entertainment industry brands such as Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo and also includes an Immersive Entertainment vertical that has a primary focus on location-based ...

  6. Health action process approach - Wikipedia

    en.wikipedia.org/wiki/Health_Action_Process_Approach

    Models that describe health behavior change can be distinguished in terms of the assumption whether they are continuum-based or stage-based. [7] A continuum (mediator) model claims that change is a continuous process that leads from lack of motivation via action readiness either to successful change or final disengagement.

  7. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  8. File:How video games can boost your mental health.webm

    en.wikipedia.org/wiki/File:How_video_games_can...

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  9. Possibility Space - Wikipedia

    en.wikipedia.org/wiki/Possibility_Space

    Possibility Space was a video game development studio founded in 2021 by Jeff Strain [1] and a team of game and media industry veterans. [2] Its primary offices were in New Orleans [3] and had employees from several different regions. The studio was closed in 2024 without having released a single game. [4]