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  2. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  3. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    When a program wants to time its own operation, it can use a function like the POSIX clock() function, which returns the CPU time used by the program. POSIX allows this clock to start at an arbitrary value, so to measure elapsed time, a program calls clock(), does some work, then calls clock() again. [1] The difference is the time needed to do ...

  4. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    Further, a "cumulative clock rate" measure is sometimes assumed by taking the total cores and multiplying by the total clock rate (e.g. a dual-core 2.8 GHz processor running at a cumulative 5.6 GHz). There are many other factors to consider when comparing the performance of CPUs, like the width of the CPU's data bus , the latency of the memory ...

  5. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    With a single-execution-unit processor, the best CPI attainable is 1. However, with a multiple-execution-unit processor, one may achieve even better CPI values (CPI < 1). In this case, the processor is said to be superscalar. To get better CPI values without pipelining, the number of execution units must be greater than the number of stages.

  6. Orders of magnitude (time) - Wikipedia

    en.wikipedia.org/wiki/Orders_of_magnitude_(time)

    1 ns: The time light takes to travel 30 cm (11.811 in) 10 −6: microsecond: μs One millionth of one second 1 μs: The time needed to execute one machine cycle by an Intel 80186 microprocessor 2.2 μs: The lifetime of a muon 4–16 μs: The time needed to execute one machine cycle by a 1960s minicomputer: 10 −3: millisecond: ms One ...

  7. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    36.8×10 15: 2001 estimate of computational power required to simulate a human brain in real time. [12] 93.01×10 15: Sunway TaihuLight's LINPACK performance, June 2016 [13] 143.5×10 15: Summit's LINPACK performance, November 2018 [14]

  8. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    The response time is the sum of three numbers: [3] Service time - How long it takes to do the work requested. Wait time - How long the request has to wait for requests queued ahead of it before it gets to run. Transmission time – How long it takes to move the request to the computer doing the work and the response back to the requestor.

  9. Cache performance measurement and metric - Wikipedia

    en.wikipedia.org/wiki/Cache_performance...

    A CPU cache is a piece of hardware that reduces access time to data in memory by keeping some part of the frequently used data of the main memory in a 'cache' of smaller and faster memory. The performance of a computer system depends on the performance of all individual units—which include execution units like integer, branch and floating ...