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Anchor modeling is an agile database modeling technique suited for information that changes over time both in structure and content. It provides a graphical notation used for conceptual modeling similar to that of entity-relationship modeling , with extensions for working with temporal data .
It teaches programming concepts using agents in the form of turtles, patches, links and the observer. [2] NetLogo was designed with multiple audiences in mind, in particular: teaching children in the education community, and for domain experts without a programming background to model related phenomena. [3]
LibreLogo is an integrated development environment (IDE) for computer programming in the programming language Python, which works like the language Logo using interactive vector turtle graphics. Its final output is a vector graphics rendition within the LibreOffice suite. It can be used for education and desktop publishing.
Logo influenced the procedure/method model in AgentSheets and AgentCubes to program agents similar to the notion of a turtle in Logo. Logo provided the underlying language for Boxer. Boxer was developed at University of California, Berkeley and MIT and is based on a literacy model, making it easier to use for nontechnical people. [28]
Python 2.2 was released in December 2001; [23] a major innovation was the unification of Python's types (types written in C) and classes (types written in Python) into one hierarchy. This single unification made Python's object model purely and consistently object oriented. [24] Also added were generators which were inspired by Icon. [25]
It represents Dart as a fast language. [19] DotNet Bot [b].NET free and open source software framework: A purple robot, waving [20] Duke: Java, a system for developing application software and deploying it in a cross-platform computing environment: A stylized, unspecified creature [21] [1] D-Man: D, is a multi-paradigm system programming language.
Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.
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