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A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are ...
A rapidly exploring random tree (RRT) is an algorithm designed to efficiently search nonconvex, high-dimensional spaces by randomly building a space-filling tree.The tree is constructed incrementally from samples drawn randomly from the search space and is inherently biased to grow towards large unsearched areas of the problem.
Cipher algorithms and cryptographic hashes can be used as very high-quality pseudorandom number generators. However, generally they are considerably slower (typically by a factor 2–10) than fast, non-cryptographic random number generators. These include: Stream ciphers.
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Random numbers have uses in physics such as electronic noise studies, engineering, and operations research. Many methods of statistical analysis, such as the bootstrap method, require random numbers. Monte Carlo methods in physics and computer science require random numbers. Random numbers are often used in parapsychology as a test of precognition.
The information stored per node in the randomized binary tree is simpler than in a treap (a small integer rather than a high-precision random number), but it makes a greater number of calls to the random number generator (O(log n) calls per insertion or deletion rather than one call per insertion) and the insertion procedure is slightly more ...
A simple algorithm to generate a permutation of n items uniformly at random without retries, known as the Fisher–Yates shuffle, is to start with any permutation (for example, the identity permutation), and then go through the positions 0 through n − 2 (we use a convention where the first element has index 0, and the last element has index n − 1), and for each position i swap the element ...
In computer science and graph theory, Karger's algorithm is a randomized algorithm to compute a minimum cut of a connected graph. It was invented by David Karger and first published in 1993. [1] The idea of the algorithm is based on the concept of contraction of an edge (,) in an undirected graph = (,).