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In computer science, peek is an operation on certain abstract data types, specifically sequential collections such as stacks and queues, which returns the value of the top ("front") of the collection without removing the element from the collection. It thus returns the same value as operations such as "pop" or "dequeue", but does not modify the ...
A separate deque with threads to be executed is maintained for each processor. To execute the next thread, the processor gets the first element from the deque (using the "remove first element" deque operation). If the current thread forks, it is put back to the front of the deque ("insert element at front") and a new thread is executed.
This may instead be specified as separate "peek_at_highest_priority_element" and "delete_element" functions, which can be combined to produce "pull_highest_priority_element". In addition, peek (in this context often called find-max or find-min ), which returns the highest-priority element but does not modify the queue, is very frequently ...
Queues may be implemented as a separate data type, or maybe considered a special case of a double-ended queue (deque) and not implemented separately. For example, Perl and Ruby allow pushing and popping an array from both ends, so one can use push and shift functions to enqueue and dequeue a list (or, in reverse, one can use unshift and pop ...
Similarly to a stack of plates, adding or removing is only practical at the top. Simple representation of a stack runtime with push and pop operations.. In computer science, a stack is an abstract data type that serves as a collection of elements with two main operations:
The Sinclair QL has PEEK_W and POKE_W for 16-bit values and PEEK_L and POKE_L for 32-bit values. ST BASIC for the Atari ST uses the traditional names but allows defining 8/16/32 bit memory segments and addresses that determine the size. A Linux command line peekpoke [6] utility has been developed mainly for ARM based single board computers.
An abbreviation for double-ended queue (more commonly, deque This page was last edited on 20 February 2011, at 14:50 (UTC). Text is available under the Creative ...
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.