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Eclipse C/C++ Development Tools (CDT) [2] — includes visual debugging tools based on GDB. Emacs — Emacs editor with built-in support for the GNU Debugger acts as the frontend. Nemiver — A GDB frontend that integrates well in the GNOME desktop environment. Qt Creator — multi-platform frontend for GDB, CDB and LLDB.
Modern debugging data formats store enough information to allow source-level debugging. High-level debuggers need information about variables, types, constants, subroutines and so on, so they can translate between machine-level storage and source language constructs. Such information can also be used by other software tools.
It provides symbolic debugging for programs written in C, C++, Fortran, Pascal and Java. Useful features include stepping through programs one source line or machine instruction at a time. In addition to simply viewing operation of the program, variables can be manipulated and a wide range of expressions can be evaluated and displayed.
The same mode is also used by KGDB for debugging a running Linux kernel on the source level with gdb. With KGDB, kernel developers can debug a kernel in much the same way as they debug application programs. It makes it possible to place breakpoints in kernel code, step through the code, and observe variables.
VisualVM is a visual tool integrating several commandline JDK tools and lightweight profiling capabilities. It is bundled with the Java Development Kit since version 6, update 7. FusionReactor, Java application performance monitoring - low overhead, production grade tools for production debugging, code profiling, memory and thread analysis
Winpdb debugging itself. A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.
A debug symbol is a special kind of symbol that attaches additional information to the symbol table of an object file, such as a shared library or an executable.This information allows a symbolic debugger to gain access to information from the source code of the binary, such as the names of identifiers, including variables and routines.
A DIE attribute can refer to another DIE anywhere in the tree—for instance, a DIE representing a variable would have a DW_AT_type entry pointing to the DIE describing the variable's type. To save space, two large tables needed by symbolic debuggers are represented as byte-coded instructions for simple, special-purpose finite-state machines .
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