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  2. Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Gaussian_splatting

    Gaussian splatting model of a collapsed building taken from drone footage. 3D Gaussian splatting is a technique used in the field of real-time radiance field rendering. [3] It enables the creation of high-quality real-time novel-view scenes by combining multiple photos or videos, addressing a significant challenge in the field.

  3. Neural radiance field - Wikipedia

    en.wikipedia.org/wiki/Neural_radiance_field

    Gaussian splatting is a newer method that can outperform NeRF in render time and fidelity. Rather than representing the scene as a volumetric function, it uses a sparse cloud of 3D gaussians. First, a point cloud is generated (through structure from motion) and converted to gaussians of initial covariance, color, and opacity. The gaussians are ...

  4. 4D reconstruction - Wikipedia

    en.wikipedia.org/wiki/4D_reconstruction

    By utilizing only a single set of canonical 3D Gaussians and predictive analytics, it models how they move over different timestamps. [7] It is sometimes referred to as "4D Gaussian splatting"; however, this naming convention implies the use of 4D Gaussian primitives (parameterized by a 4×4 mean and a 4×4 covariance matrix).

  5. Talk:3D Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Talk:3D_Gaussian_splatting

    This redirect is within the scope of WikiProject Computer science, a collaborative effort to improve the coverage of Computer science related articles on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.

  6. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. A typical 3D data set is a group of 2D slice images acquired by a CT , MRI , or MicroCT scanner .

  7. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  8. Structure from motion - Wikipedia

    en.wikipedia.org/wiki/Structure_from_motion

    Bezmiechowa airfield 3D digital surface model extracted from data collected during 30min flight of Pteryx UAV. Humans perceive a great deal of information about the three-dimensional structure in their environment by moving around it. When the observer moves, objects around them move different amounts depending on their distance from the observer.

  9. Gaussian surface - Wikipedia

    en.wikipedia.org/wiki/Gaussian_surface

    A cylindrical Gaussian surface is commonly used to calculate the electric charge of an infinitely long, straight, 'ideal' wire. A Gaussian surface is a closed surface in three-dimensional space through which the flux of a vector field is calculated; usually the gravitational field, electric field, or magnetic field. [1]