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These chances are called saving throws or saves. A saving throw is made when a character would come to harm from extraordinary means such as poisons and magical compulsions in nature. [5] In the early editions of D&D, there are five categories of saving throws, based on the form of the potential damage: Paralysis, Poison, or Death Magic
Saving throws are represented as a numeric value that often changes as the character advances in experience. In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a ...
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Similar to AD&D, players can choose from one of several races for their player character, including human, elf, gnome, and dwarf.Unlike AD&D, there are several other races players can also choose including troglodyte, kobold, goblin, orc, changeling, troll, and wolfen (a hybrid human/wolf race).
The javelin throw is a track and field event where the javelin, a spear about 2.5 m (8 ft 2 in) in length, is thrown as far as possible. The javelin thrower gains momentum by running within a predetermined area.
This makes a steady state unsustainable except at zero output, which again implies a consumption level of zero. Somewhere in between is the "Golden Rule" level of savings, where the savings propensity is such that per-capita consumption is at its maximum possible constant value. Put another way, the golden-rule capital stock relates to the ...
Conceptual diagram of a typical house shot (THS) oil pattern (Horizontal scale is compressed) Typical house shot (THS) or Typical house pattern. One of a number of oil patterns commonly used to help non-sport league bowlers achieve more strikes. The patterns generally have larger oil concentrations near the centerline (to let balls slide ...