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In product development, an end user (sometimes end-user) [a] is a person who ultimately uses or is intended to ultimately use a product. [ 1 ] [ 2 ] [ 3 ] The end user stands in contrast to users who support or maintain the product, [ 4 ] such as sysops , system administrators , database administrators, [ 5 ] information technology (IT) experts ...
End-user computing (EUC) refers to systems in which non-programmers can create working applications. [1] EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a trustworthy manner. [2] [3]
End systems are generally connected to each other using switching devices known as routers rather than using a single communication link. The path that transmitted information takes from the sending end system, through a series of communications links and routers, to the receiving end system is known as a route or path through the network. [4]
In the Universal Mobile Telecommunications System (UMTS) and 3GPP Long Term Evolution (LTE), user equipment (UE) is any device used directly by an end-user to communicate.It can be a hand-held telephone, a laptop computer equipped with a mobile broadband adapter, or any other device.
End-user development (EUD) or end-user programming (EUP) refers to activities and tools that allow end-users – people who are not professional software developers – to program computers. People who are not professional developers can use EUD tools to create or modify software artifacts (descriptions of automated behavior) and complex data ...
End-user development tailors systems to meet the user's specific needs. User-written software include spreadsheet templates, word processor macros, scientific simulations, graphics and animation scripts; even email filters are a kind of user software. Users create this software themselves and often overlook how important it is.
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Generic mobile telecommunications features should be put in the appropriate subcategory of Mobile telecommunications. Articles directed to network infrastructure, protocols, handshaking, service plans, and how end user devices interact with networks DO NOT GO HERE. Articles about end user device user interface features DO GO HERE.