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  2. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]

  3. const (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Const_(computer_programming)

    The immutable keyword denotes data that cannot be modified through any reference. The const keyword denotes a non-mutable view of mutable data. Unlike C++ const, D const and immutable are "deep" or transitive, and anything reachable through a const or immutable object is const or immutable respectively. Example of const vs. immutable in D

  4. Functional programming - Wikipedia

    en.wikipedia.org/wiki/Functional_programming

    Similarly, the idea of immutable data from functional programming is often included in imperative programming languages, [108] for example the tuple in Python, which is an immutable array, and Object.freeze() in JavaScript. [109]

  5. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    However, JavaScript strings are immutable: greeting [ 0 ] = "H" ; // Fails. Applying the equality operator ("==") to two strings returns true, if the strings have the same contents, which means: of the same length and containing the same sequence of characters (case is significant for alphabets).

  6. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  7. Immutable interface - Wikipedia

    en.wikipedia.org/wiki/Immutable_interface

    In object-oriented programming, "immutable interface" is a pattern for designing an immutable object. [1] The immutable interface pattern involves defining a type which does not provide any methods which mutate state. Objects which are referenced by that type are not seen to have any mutable state, and appear immutable.

  8. Value semantics - Wikipedia

    en.wikipedia.org/wiki/Value_semantics

    In computer science, having value semantics (also value-type semantics or copy-by-value semantics) means for an object that only its value counts, not its identity. [1] [2] Immutable objects have value semantics trivially, [3] and in the presence of mutation, an object with value semantics can only be uniquely-referenced at any point in a program.

  9. Thread safety - Wikipedia

    en.wikipedia.org/wiki/Thread_safety

    Immutable objects The state of an object cannot be changed after construction. This implies both that only read-only data is shared and that inherent thread safety is attained. Mutable (non-const) operations can then be implemented in such a way that they create new objects instead of modifying the existing ones.