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  2. Standard streams - Wikipedia

    en.wikipedia.org/wiki/Standard_streams

    Standard input is a stream from which a program reads its input data. The program requests data transfers by use of the read operation. Not all programs require stream input.

  3. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    System. out. println (b. x); // outputs 0, because b points to // some object other than a Foo * c ; // declares c to be a pointer to a // Foo object (initially // undefined; could point anywhere) Foo c ; // declares c to be a reference to a Foo // object (initially null if c is a class member; // it is necessary to initialize c before use ...

  4. Command-line argument parsing - Wikipedia

    en.wikipedia.org/wiki/Command-line_argument_parsing

    #lang racket (require racket/cmdline) (define smile? (make-parameter #t)) (define nose?(make-parameter #false)) (define eyes (make-parameter ":")) (command-line ...

  5. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    class Thought {public void message {System. out. println ("I feel like I am diagonally parked in a parallel universe.");}} public class Advice extends Thought {@Override // @Override annotation in Java 5 is optional but helpful. public void message {System. out. println ("Warning: Dates in calendar are closer than they appear.");}}

  6. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    Bjarne Stroustrup, the creator of C++, wrote the first version of the stream I/O library in 1984, as a type-safe and extensible alternative to C's I/O library. [5] The library has undergone a number of enhancements since this early version, including the introduction of manipulators to control formatting, and templatization to allow its use with character types other than char.

  7. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    System. out. println (client. greet ());}} Manual construction may be more complex and involve builders, factories, or other construction patterns. Frameworks.

  8. Static import - Wikipedia

    en.wikipedia.org/wiki/Static_import

    Static import is a feature introduced in the Java programming language that allows members (fields and methods) which have been scoped within their container class as public static, to be used in Java code without specifying the class in which the field has been defined.

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.