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Deep learning is a subset of machine learning that focuses on utilizing neural networks to perform tasks such as classification, regression, and representation learning. The field takes inspiration from biological neuroscience and is centered around stacking artificial neurons into layers and "training" them to process data.
Transfer learning (TL) is a technique in machine learning (ML) in which knowledge learned from a task is re-used in order to boost performance on a related task. [1] For example, for image classification , knowledge gained while learning to recognize cars could be applied when trying to recognize trucks.
The plain transformer architecture had difficulty converging. In the original paper [1] the authors recommended using learning rate warmup. That is, the learning rate should linearly scale up from 0 to maximal value for the first part of the training (usually recommended to be 2% of the total number of training steps), before decaying again.
Multimodal learning is a type of deep learning that integrates and processes multiple types of data, referred to as modalities, such as text, audio, images, or video.This integration allows for a more holistic understanding of complex data, improving model performance in tasks like visual question answering, cross-modal retrieval, [1] text-to-image generation, [2] aesthetic ranking, [3] and ...
MATLAB + Deep Learning Toolbox (formally Neural Network Toolbox) MathWorks: 1992 Proprietary: No Linux, macOS, Windows: C, C++, Java, MATLAB: MATLAB: No No Train with Parallel Computing Toolbox and generate CUDA code with GPU Coder [23] No Yes [24] Yes [25] [26] Yes [25] Yes [25] Yes With Parallel Computing Toolbox [27] Yes Microsoft Cognitive ...
An autoencoder consisting of an encoder and a decoder is a paradigm for deep learning architectures. An example is provided by Hinton and Salakhutdinov [ 24 ] where the encoder uses raw data (e.g., image) as input and produces feature or representation as output and the decoder uses the extracted feature from the encoder as input and ...
Theoretical results in machine learning mainly deal with a type of inductive learning called supervised learning. In supervised learning, an algorithm is given samples that are labeled in some useful way. For example, the samples might be descriptions of mushrooms, and the labels could be whether or not the mushrooms are edible.
This learning system was a forerunner of the Q-learning algorithm. [19] In 2014, Google DeepMind patented [20] an application of Q-learning to deep learning, titled "deep reinforcement learning" or "deep Q-learning" that can play Atari 2600 games at expert human levels.