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  2. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3), the group of all rotation matrices, from an axis–angle representation. In terms of Lie theory, the Rodrigues' formula provides an algorithm to compute the exponential map from the Lie algebra so(3) to its Lie group SO(3).

  3. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The most external matrix rotates the other two, leaving the second rotation matrix over the line of nodes, and the third one in a frame comoving with the body. There are 3 × 3 × 3 = 27 possible combinations of three basic rotations but only 3 × 2 × 2 = 12 of them can be used for representing arbitrary 3D rotations as Euler angles. These 12 ...

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Every rotation in three dimensions is defined by its axis (a vector along this axis is unchanged by the rotation), and its angle — the amount of rotation about that axis (Euler rotation theorem). There are several methods to compute the axis and angle from a rotation matrix (see also axis–angle representation ).

  5. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    If the positive axis is also ... vectors (1, 2, 3) and (−2, 0, 4) is the (free) vector ... because there exist two unit vectors that are perpendicular to both a ...

  6. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    Quaternions give a simple way to encode this [7] axis–angle representation using four real numbers, and can be used to apply (calculate) the corresponding rotation to a position vector (x,y,z), representing a point relative to the origin in R 3. Euclidean vectors such as (2, 3, 4) or (a x, a y, a z) can be rewritten as 2 i + 3 j + 4 k or a x ...

  7. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  8. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.

  9. Wigner rotation - Wikipedia

    en.wikipedia.org/wiki/Wigner_rotation

    [nb 3] In this article the axis-angle representation is used, and θ = θe is the "axis-angle vector", the angle θ multiplied by a unit vector e parallel to the axis. Also, the right-handed convention for the spatial coordinates is used (see orientation (vector space) ), so that rotations are positive in the anticlockwise sense according to ...