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  2. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.

  3. MUSIC (algorithm) - Wikipedia

    en.wikipedia.org/wiki/MUSIC_(algorithm)

    MUSIC is a generalization of Pisarenko's method, and it reduces to Pisarenko's method when = +. In Pisarenko's method, only a single eigenvector is used to form the denominator of the frequency estimation function; and the eigenvector is interpreted as a set of autoregressive coefficients, whose zeros can be found analytically or with ...

  4. Audio system measurements - Wikipedia

    en.wikipedia.org/wiki/Audio_system_measurements

    Example: A 16-bit system has 2 16 different possibilities, from 0 – 65,535. The smallest signal without dithering is 1, so the number of different levels is one less, 2 16 − 1. So for a 16-bit digital system, the Dynamic Range is 20·log(2 16 − 1) ≈ 96 dB. Sample accuracy/synchronisation Not as much a specification as an ability.

  5. A-weighting - Wikipedia

    en.wikipedia.org/wiki/A-weighting

    A graph of the A-, B-, C- and D-weightings across the frequency range 10 Hz – 20 kHz Video illustrating A-weighting by analyzing a sine sweep (contains audio). A-weighting is a form of frequency weighting and the most commonly used of a family of curves defined in the International standard IEC 61672:2003 and various national standards relating to the measurement of sound pressure level. [1]

  6. Ranking SVM - Wikipedia

    en.wikipedia.org/wiki/Ranking_SVM

    Suppose is a data set containing elements . is a ranking method applied to .Then the in can be represented as a binary matrix. If the rank of is higher than the rank of , i.e. < , the corresponding position of this matrix is set to value of "1".

  7. Learning to rank - Wikipedia

    en.wikipedia.org/wiki/Learning_to_rank

    Learning to rank [1] or machine-learned ranking (MLR) is the application of machine learning, typically supervised, semi-supervised or reinforcement learning, in the construction of ranking models for information retrieval systems. [2] Training data may, for example, consist of lists of items with some partial order specified between items in ...

  8. Perceptual Evaluation of Audio Quality - Wikipedia

    en.wikipedia.org/wiki/Perceptual_Evaluation_of...

    Since subjective listening tests are time-consuming, expensive and impractical for everyday use, it was beneficial to substitute listening tests with objective, computer-based methods. Steered by the ITU-R Task Group 6Q, a group of leading sound quality experts developed a new objective model for sound quality: PEAQ. These contributors were:

  9. Soundbar - Wikipedia

    en.wikipedia.org/wiki/Soundbar

    A soundbar, sound bar or media bar is a type of loudspeaker that projects audio from a wide enclosure. It is much wider than it is tall, partly for acoustic reasons, and partly so it can be mounted above or below a display device (e.g. above a computer monitor or under a home theater or television screen).

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