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  2. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Modelviewcontroller

    Early MVC frameworks took a thin client approach that placed almost the entire model, view and controller logic on the server. In this approach, the client sends hyperlink requests or form submissions to the controller and then receives a complete and updated web page (or other document) from the view; the model exists entirely on the server. [42]

  3. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Modelview–presenter

    The model is an interface defining the data to be displayed or otherwise acted upon in the user interface. The view is a passive interface that displays data (the model) and routes user commands to the presenter to act upon that data. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it ...

  4. User interface management system - Wikipedia

    en.wikipedia.org/wiki/User_Interface_Management...

    A more directly applicable theory of user interface management is the modelviewcontroller design pattern, which is described in detail in its own article. A recent variant of MVC is the modelview–presenter model which is similar to MVC, but has some interesting insights into the problem.

  5. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.

  6. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies.

  7. Smalltalk - Wikipedia

    en.wikipedia.org/wiki/Smalltalk

    Smalltalk environments were often the first to develop what are now common object-oriented software design patterns. One of the most popular is the modelviewcontroller (MVC) pattern for user interface design. The MVC pattern enables developers to have multiple consistent views of the same underlying data.

  8. Multimodal Architecture and Interfaces - Wikipedia

    en.wikipedia.org/wiki/Multimodal_Architecture...

    The MMI Architecture recommendation distinguishes three types of components: the Interaction Manager – IM, the Data Component – DC and the Modality Components – MC. This distinction is similar to the separation between the Controller, the Model and the presentation documents of the View in the MVC pattern. Another characteristic is recursion.

  9. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software Architecture Style refers to a high-level structural organization that defines the overall system organization, specifying how components are organized, how they interact, and the constraints on those interactions. Architecture styles typically include a vocabulary of component and connector types, as well as semantic models for ...