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OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.
This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.
Video feedback. Video feedback is the process that starts and continues when a video camera is pointed at its own playback video monitor.The loop delay from camera to display back to camera is at least one video frame time, due to the input and output scanning processes; it can be more if there is more processing in the loop.
XSplit is a proprietary live streaming and video-mixing application developed and maintained by SplitmediaLabs. It is mostly used for capturing gameplay for live streaming or video recording purposes. A Steam version was published by Devolver Digital on 12 June 2016.
Open Broadcaster Software – open source streaming and recording program for Windows, Linux and OS X, maintained by the OBS Project PlayOn – a media server that runs on a PC and supports Netflix streaming
Streamlabs Desktop (formerly Streamlabs OBS) is a free and open-source streaming software that is based on a fork of OBS Studio. Electron is used as the software framework for the user interface. [4] Streamlabs distributes the user's content over platforms such as Twitch, YouTube, and Facebook. [2] [5]
DASH is an adaptive bitrate streaming technology where a multimedia file is partitioned into one or more segments and delivered to a client using HTTP. [15] A media presentation description (MPD) describes segment information (timing, URL, media characteristics like video resolution and bit rates), and can be organized in different ways such as SegmentList, SegmentTemplate, SegmentBase and ...
A network packet is the basic unit of data in a transport stream, and a transport stream is merely a sequence of packets. Each packet starts with a sync byte and a header, that may be followed with optional additional headers; the rest of the packet consists of payload.