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  2. Civilization VI: Rise and Fall - Wikipedia

    en.wikipedia.org/wiki/Civilization_VI:_Rise_and_Fall

    The expansion introduces emergencies which are triggered by specific events, such as a civilization using a nuclear weapon, or a civilization starting a holy war by taking over a city of a civilization with a different religion. Each civilization may become involved in the emergency, depending on the condition: in the case of a nuclear weapon ...

  3. Civilization VI - Wikipedia

    en.wikipedia.org/wiki/Civilization_VI

    One major change between Civilization V and Civilization VI is that both leaders and civilizations have a benefit. The Aztecs, led by Montezuma I, was a pre-order DLC until becoming free to all players on January 19, 2017. City improvements such as military installations are now built in separate tiles from the main city tile in Civilization VI.

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The perception of the difficulty depends on mechanics and numbers, but also on the players abilities and expectations. [2] The ideal difficulty therefore depends on individual player and should put the player in a state of flow. [6] [4] Consequently, for the development, it can be useful or even necessary to focus on a certain target group ...

  5. Civilization (series) - Wikipedia

    en.wikipedia.org/wiki/Civilization_(series)

    Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Sid Meier's Alpha Centauri - Wikipedia

    en.wikipedia.org/wiki/Sid_Meier's_Alpha_Centauri

    Sid Meier's Alpha Centauri is a 4X video game, considered a spiritual sequel to the Civilization series.Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system.

  8. Sid Meier - Wikipedia

    en.wikipedia.org/wiki/Sid_Meier

    Sidney K. Meier (/ ˈ m aɪər / MIRE; born February 24, 1954) is an American businessman and computer programmer.A programmer, designer, and producer of many strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs ...

  9. List of Civilization media - Wikipedia

    en.wikipedia.org/wiki/List_of_Civilization_media

    Expanded version titled Sid Meier's Civilization 25th Anniversary Soundtrack included with Digital Deluxe Edition and 25th Anniversary Editions of the game [81] Sid Meier's Civilization VI: Rise & Fall Original Game Soundtrack: February 8, 2018 Album [89] Composed primarily by Geoff Knorr and Roland Rizzo for Civilization VI: Rise and Fall