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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Mud (probably from Middle Low German mudde, mod(de) 'thick mud', or Middle Dutch) [1] is loam, silt or clay mixed with water. It is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally called lutites ).
Eventually it developed into a tree of different types of MUD, with MOO becoming one of them. Stephen White (also known by the handles "Ghondahrl" and "ghond") wrote the first version of the MOO server, which was released on May 2, 1990, and used for the operation of a server called " AlphaMOO ".
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Most definitions also include a requirement that the rock contain significant amounts of both silt- and clay-sized grains. One common requirement is that a mudstone is a mudrock (a rock containing more than 50% silt- to clay-sized particles) in which between a third and two-thirds of the mud (silt and clay) fraction is clay particles.
Mudbrick or mud-brick, also known as unfired brick, is an air-dried brick, made of a mixture of mud (containing loam, clay, sand and water) mixed with a binding material such as rice husks or straw. Mudbricks are known from 9000 BCE. From around 5000–4000 BCE, mudbricks evolved into fired bricks to increase strength
Dorodangos made with a variety of clay and different techniques A large dorodango (54 cm or 21 in diameter). Dorodango (Japanese: 泥だんご, lit. "mud dumpling") is a Japanese art form in which earth and water are combined and moulded, then carefully polished to create a delicate shiny sphere.
The Amazon system, for example, has the third largest sediment load on Earth, with rainfall providing clay, silt, and mud from the Andes in Peru, Ecuador, and Bolivia. [6] Rivers, waves, and longshore currents segregate mud, silt, and clay from sand and gravel due to fall velocity.