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Sonic Boom: Rise of Lyric [b] is a 2014 action-adventure platform video game developed by Big Red Button and published by Sega for the Wii U. [4] Along with Sonic Boom: Shattered Crystal and Sonic Boom: Fire & Ice for the Nintendo 3DS, it is a spin-off of Sega's Sonic the Hedgehog series and part of the Sonic Boom franchise, which consists of an animated television series, which the games ...
Art director 1990 Fatal Labyrinth: Designer 1991 Sonic the Hedgehog: Character designer 1993 Sonic CD: Director 1995 Knuckles Chaotix: Original character concept 1996 Nights into Dreams: Director, character designer Sonic 3D Blast: Advisor 1997 Sonic Jam: Supervisor Sonic R: Graphic advisor 1998 Burning Rangers: Director, character designer ...
The presentation divided critics. While VG247 wished the developers had used pixel art, they thought Superstars was the best take on the classic Sonic art style in 3D. [78] GameSpot, Push Square, and TechRadar praised the visuals as colorful, [74] [76] [77] and Nintendo Life wrote Superstars "nails [Sonic 's] overall aesthetic and art style."
Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965), credited in some games as YU2, is a Japanese former video game programmer, designer and producer.He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
Sonic Dream Team_Key Art. 3D Sonic games have been a little bit… all over the place, to say the least, in recent years. And by recent years, I mean basically for as long as they’ve existed ...
In 1996, towards the end of the Genesis's lifecycle, Sega released Sonic 3D Blast, an isometric game based on the original Sonic 3 concept, [43] as the system still had a large install base. [44] It was the final Sonic game produced for the Genesis, [45] and was developed as a swan song for the system. [46]
The initial concept envisioned the flying character in a rendered 2D sprite art, with side-scrolling features similar to Sonic the Hedgehog. [26] The team were hesitant to switch from 2D to 3D, as Naka was sceptical that appealing characters could be created with polygons, in contrast to traditional pixel sprites, which the designers found ...
Retro Sonic later merged with two other Sonic fangames, Sonic XG and Sonic Nexus, to form Retro Sonic Nexus. [4] In 2009, Sega asked fans for ideas on a game to port to iOS. As a response, Whitehead produced a proof-of-concept video showing Sega's 1993 Sega CD game Sonic CD running on an iPhone. [5]