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Action Replay Ultimate Codes for use with Pokemon (2006) Nintendo DS, Nintendo DS Lite. Action Replay MAX DUO (March 2005) Action Replay DS (July 2006) [last firmware v1.71, games released later are not compatible] NDS Trainer Toolkit (February 2007) [available only online] [2] Action Replay DS Media Edition (September 2008) [available only online]
Zoroark is a species of fictional creatures called Pokémon, created for the Pokémon media franchise. Developed by Game Freak and published by Nintendo, the Japanese franchise began in 1996 with the video games Pokémon Red and Green for the Game Boy, which were later released in North America as Pokémon Red and Blue in 1998. [5]
Zorua, voiced by Kurumi Mamiya in Japanese and Eileen Stevens in English: A Pokémon related to Zoroark that can use weaker illusion powers. He is desperate to reunite with his mother, the film's Zoroark, whom he refers to as "Meema". In middle of the film, Zorua befriends Celebi and accepts its help in looking for Zoroark.
Zorua Zoroa (ゾロア) Dark — Zoroark (#571) Zorua, as well as its evolved form Zoroark, were the first Gen V Pokémon revealed in February 2010. [13] It tends to protect itself and surprise foes by transforming into humans and other Pokémon. If a normally talkative child stops talking, it may have been replaced by Zorua.
These Pokémon would activate special events in Black and White involving Zoroark and Zorua respectively. [64] [65] On 18 April 2010, the episode of Pokémon Sunday showed game footage of a player character walking around in a 3D environment and a single screenshot depicting a battle between the player's Zoroark and an enemy Zorua.
Additionally, an application called the Poké Transporter allows players to upload Pokémon from Pokémon Black, White, Black 2 and White 2 to the Pokémon Bank, after which they can be imported into newer games. Intended for release on December 27, 2013, Pokémon Bank was postponed due to unforeseen traffic levels on the Nintendo Network service.
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Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. [1] Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings.