Search results
Results from the WOW.Com Content Network
S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World. The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine , where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.
Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game
" As a result, any non-Vivendi game set in the F.E.A.R. universe could use the characters and events from the original game, but could not be called F.E.A.R. At the same time, any non-Warner game set in the F.E.A.R. universe could not use the characters and events from the original game, but could be called F.E.A.R. [39] [40] In May 2006 ...
Automation (known as Automation: The Car Company Tycoon Game in cover and online sources) is a simulation video game developed by New Zealand-based developer Camshaft Software for Microsoft Windows that allows the player to create and run a virtual car company and design vehicles to sell. [1] It is currently available via Steam. [2]
An expansion pack, Magic Carpet: Hidden Worlds, was released for MS-DOS compatible operating systems in 1995 and added 25 levels and winter-themed graphics. A compilation package, Magic Carpet Plus, which included the main game and the expansion, was used as the basis for PlayStation and Sega Saturn ports that were
Crazy Quilt (also known as Quilt, Indian Carpet or Japanese Rug) is a patience or solitaire card game using two decks of 52 playing cards each. [1] The game is so-called because the reserve resembles the weaves of a carpet or an arrangement of a quilt , with cards alternating vertical and horizontal rotations.
Here, we spoke to interior designers about these and other carpet trends that will define 2025. Meet the Expert Alyssa Anselmo , interior architect and founder of Anva Studio
A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions.