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  2. Mobile-device testing - Wikipedia

    en.wikipedia.org/wiki/Mobile-device_testing

    Create test builds for application/product. Associate test builds with application/product space. Add your own remote devices, by getting a small service app installed on them. Record test cases/scripts/data on a reference device/emulator. Associate test cases/scripts/data with application/product space. Maintain test cases/scripts/data for ...

  3. USB hardware - Wikipedia

    en.wikipedia.org/wiki/USB_hardware

    Some devices operate in different modes depending on whether the data connection is made. Charging docks supply power and do not include a host device or data pins, allowing any capable USB device to charge or operate from a standard USB cable. Charging cables provide power connections, but not data. In a charge-only cable, the data wires are ...

  4. Mobile application testing - Wikipedia

    en.wikipedia.org/wiki/Mobile_application_testing

    Test method: There are two main ways of testing mobile applications: testing on real devices or testing on emulators. [6] Emulators often miss issues that can only be caught by testing on real devices, but because of the multitude of different devices in the market, real devices can be expensive to purchase and time-consuming to use for testing.

  5. USB - Wikipedia

    en.wikipedia.org/wiki/USB

    USB bridge cables, or data transfer cables can be found within the market, offering direct PC to PC connections. A bridge cable is a special cable with a chip and active electronics in the middle of the cable. The chip in the middle of the cable acts as a peripheral to both computers and allows for peer-to-peer communication between the computers.

  6. Juice jacking - Wikipedia

    en.wikipedia.org/wiki/Juice_jacking

    Juice jacking is a theoretical type of compromise of devices like smartphones and tablets which use the same cable for charging and data transfer, typically a USB cable. The goal of the attack is to either install malware on the device, or to surreptitiously copy potentially sensitive data. [ 1 ]

  7. Mobile app development - Wikipedia

    en.wikipedia.org/wiki/Mobile_app_development

    Mobile app development is the act or process by which a mobile app is developed for one or more mobile devices, which can include personal digital assistants (PDA), enterprise digital assistants (EDA), or mobile phones. [1]

  8. Quick Charge - Wikipedia

    en.wikipedia.org/wiki/Quick_Charge

    Quick Charge is a proprietary technology that can charge battery-powered devices, primarily mobile phones, at power levels exceeding the 7.5 watts (5 volts at 1.5 amps) supported by the USB BC 1.2 standard, using existing USB cables. The higher voltage available allows more power (watts) to be supplied through wires without excessive heating.

  9. Mobile High-Definition Link - Wikipedia

    en.wikipedia.org/wiki/Mobile_High-Definition_Link

    The MHL specification version 1.0 was released in June 2010, [8] and the Compliance Test Specification (CTS) was released in December 2010. [9] May 2011 marked the first retail availability of MHL-enabled products. [10] The first mobile device to feature the MHL standard was the Samsung Galaxy S II, announced at the 2011 Mobile World Congress.