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A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. [1] ... (DOF) that can be ... [3] Examples of ...
[3] In 2007, Dean Kamen, inventor of the Segway, unveiled a prototype robotic arm [4] with 14 degrees of freedom for DARPA. Humanoid robots typically have 30 or more degrees of freedom, with six degrees of freedom per arm, five or six in each leg, and several more in torso and neck. [5]
The DOF Reality H6/P6 [1] and SimCraft APEX6 PRO [2] and Cruden [3] are examples of full motion racing simulators implemented in different ways, but both offer motion simulation on all 6 of the degrees of freedom.
Stewart platforms have applications in flight simulators, machine tool technology, animatronics, crane technology, underwater research, simulation of earthquakes, air-to-sea rescue, mechanical bulls, satellite dish positioning, the Hexapod-Telescope, robotics, and orthopedic surgery.
In January, 2009 SimCraft launched the APEX Motion Racing Simulator at the Consumer Electronics Show in Las Vegas, Nevada. [16] [17] The APEX sc830 (later rebranded the APEX3) is a 3 DOF racing simulator with pitch, roll, and yaw motion; fabricated from tubular chromoly steel with powder coated finish.
An articulated robot with six DOF in a kinematic chain. A system with several bodies would have a combined DOF that is the sum of the DOFs of the bodies, less the internal constraints they may have on relative motion. A mechanism or linkage containing a number of connected rigid bodies may have more than the degrees of freedom for a single ...
3D Manipulations occurs before a selection task (in order to visually identify a 3D selection target) and after a selection has occurred, to manipulate the selected object. 3D Manipulations require 3 DOF for rotations (1 DOF per axis, namely x, y, z) and 3 DOF for translations (1 DOF per axis) and at least 1 additional DOF for uniform zoom (or ...
The DOF beyond the subject is always greater than the DOF in front of the subject. When the subject is at the hyperfocal distance or beyond, the far DOF is infinite, so the ratio is 1:∞; as the subject distance decreases, near:far DOF ratio increases, approaching unity at high magnification. For large apertures at typical portrait distances ...
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