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6 Dof motions are powerful cues when combined with outside-world (OTW) imagery. Motion platforms together with OTW imagery are used in : flight simulation, driving simulation, amusement rides, and small home-based simulators. The motion platform is used in military and commercial flight instruction training applications. Also in entertainment ...
The best-known early flight simulation device was the Link Trainer, produced by Edwin Link in Binghamton, New York, United States, which he started building in 1927. He later patented his design, which was first available for sale in 1929. The Link Trainer was a basic metal frame flight simulator usually painted in its well-known blue color.
Richard Sheffield for Compute! said "If you earned your wings on an old Flight Simulator version, you'll enjoy and appreciate the improvement made to version 3.0. If you're new to the hangar, this is the package to start with." [2] Robert Luhn for PC World said "if you're anxious for the next step in flight simulation, pick up version 3.0." [3]
Stewart platforms have applications in flight simulators, machine tool technology, animatronics, crane technology, underwater research, simulation of earthquakes, air-to-sea rescue, mechanical bulls, satellite dish positioning, the Hexapod-Telescope, robotics, and orthopedic surgery.
Flight Unlimited III was placed in direct competition with flight simulators such as Fly! and Microsoft Flight Simulator 2000. [3] [18] [29] The game failed to capture sufficient market share and became one of Looking Glass's biggest commercial flops. [29] It sold roughly 20,000 copies in the United States during 1999. [30]
[3] In 2007, Dean Kamen, inventor of the Segway, unveiled a prototype robotic arm [4] with 14 degrees of freedom for DARPA. Humanoid robots typically have 30 or more degrees of freedom, with six degrees of freedom per arm, five or six in each leg, and several more in torso and neck. [5]
Microsoft Flight Simulator 3 improved the flight experience by adding additional aircraft and airports to the simulated area found in Flight Simulator 2, as well as improved high-res graphics, and other features lifted from the Amiga/ST versions. The three simulated aircraft were the Gates Learjet 25, Cessna Skylane, and Sopwith Camel.
A full motion racing simulator with 6DOF simulation (roll, pitch, yaw, surge, sway and heave). The number of degrees of freedom (DOF) specifies how many ways a simulator can rotate or translate. Arguably the two most common use cases are auto racing and flight simulators.
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