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  2. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    This was chosen because the 11/780 was roughly equivalent in performance to an IBM System/370 model 158–3, which was commonly accepted in the computing industry as running at 1 MIPS. Many minicomputer performance claims were based on the Fortran version of the Whetstone benchmark, giving Millions of Whetstone Instructions Per Second (MWIPS ...

  3. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    Thus the unit MIPS was useful to measure integer performance of any computer, including those without such a capability, and to account for architecture differences, similar MOPS (million operations per second) was used as early as 1970 [4] as well. Note that besides integer (or fixed-point) arithmetics, examples of integer operation include ...

  4. Data-rate units - Wikipedia

    en.wikipedia.org/wiki/Data-rate_units

    The ISQ symbols for the bit and byte are bit and B, respectively.In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet.The abbreviation bps is often used to mean bit/s, so that when a 1 Mbps connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s (megabyte per ...

  5. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    1.88×10 18: U.S. Summit achieves a peak throughput of this many operations per second, whilst analysing genomic data using a mixture of numerical precisions. [16] 2.43×10 18: Folding@home distributed computing system during COVID-19 pandemic response [17]

  6. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    Fog: 36 million polygons/second; Curved surface generation (Bézier): 16 million polygons/second [15] Image processing performance: 150 million pixels/second; Actual real-world polygons (per frame): range of 500–600k at 30 FPS, 250–300k at 60 FPS [17] Instructions per second: 6,000 MIPS (million instructions per second) [19]

  7. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  8. List of fastest computers - Wikipedia

    en.wikipedia.org/wiki/List_of_fastest_computers

    MIPS [10] 1962 United Kingdom: University of Manchester: University of Manchester, Ferranti International, and Plessey Co. Atlas: 1.00 M FLOPS [11] 1964 United States: Lawrence Livermore and Los Alamos: CDC: 6600: 3.00 MFLOPS [12] 1969 Lawrence Livermore National Laboratory: 7600: 36.00 MFLOPS [13] 1974 STAR-100: 100.00 MFLOPS [14] 1976 Los ...

  9. PlayStation technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_technical...

    Operating performance: 66 MIPS [6] Uses fixed point arithmetic, different operations used different representations [8] Polygons per second (rendered in hardware): 90,000 with texture mapping, lighting and Gouraud shading [citation needed] 180,000 with texture mapping [9] 360,000 [10] with flat shading; Motion Decoder (MDEC)