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It is an example of human–computer interaction in driving simulators, racing simulators, and racing video games, and is an example of haptic technology. Direct-drive steering wheels typically differ from geared or belted sim racing wheels by being stronger (having more torque), and being able to more accurately reproduce details from the ...
A Rzeppa-type (Birfield) CV joint. A constant-velocity joint (also called a CV joint and homokinetic joint) is a mechanical coupling which allows the shafts to rotate freely (without an appreciable increase in friction or backlash) and compensates for the angle between the two shafts, within a certain range, to maintain the same velocity.
In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.
Shaft angle. A shaft angle is the angle between the axes of two non-parallel gear shafts. In a pair of crossed helical gears, the shaft angle lies between the oppositely rotating portions of two shafts. This applies also in the case of worm gearing. In bevel gears, the shaft angle is the sum of the two
Equal lengths of the driveshafts, in the case of no asymmetric suspension deflection due to roll or bump, keep the drive shaft angles equal. The main component of torque steer occurs when the torques in the driveshaft and the hub are summed vectorially, giving a resultant torque vector around the steering pivot axis . These torques can be ...
A drive shaft system weighs more than a chain system, usually 0.5–1 kg (1–2 lb) heavier. Many of the advantages claimed by drive shaft's proponents can be achieved on a chain-driven bicycle, such as covering the chain and sprockets. Use of lightweight derailleur gears with a high number of ratios is impossible, although hub gears can be used.
Direct-drive mechanisms are used in applications ranging from low speed operation (such as phonographs, telescope mounts, video game racing wheels and gearless wind turbines) [14] [15] [16] to high speeds (such as fans, computer hard drives, VCR heads, sewing machines, CNC machines and washing machines.)
Front-wheel-drive vehicles tend to suffer from torque steer under heavy acceleration. [5] This is caused by differing drive shaft lengths which in turn results in different incident angles at the joints of the driveshaft. The farther these joints are articulate, the less effective they are at delivering torque to the wheels.