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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    For example, many teachers set up reward programs in their classrooms which allow students to earn free time, school supplies or treats for finishing homework or following classroom rules. [ 4 ] Teaching machines with gamification features were developed by cyberneticist Gordon Pask from 1956 onwards, after he was granted a patent for an ...

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. PowerPoint karaoke - Wikipedia

    en.wikipedia.org/wiki/PowerPoint_karaoke

    The video game Talking Points in The Jackbox Party Pack 7 is based on PowerPoint karaoke. One player presents a slideshow presentation created in real time by a second "assistant" player, using a user-generated title and provided transition phrases and pictures. A form of PowerPoint karaoke is frequently played in teams of two on Impractical ...

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  6. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    Instructional material, also known as teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives. Instructional materials may aid a student in concretizing a ...

  7. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    Even for toys that don't possess explicit educational value, a thoughtful parent or teacher can turn a static figurine, for example, into an object of interest, by pointing out its features or costumes, or referring to its history or science (e.g., a figurine of a Native American may be a starting point for exploring American history; a Santa ...

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