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  2. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    Generic programming is about abstracting and classifying algorithms and data structures. It gets its inspiration from Knuth and not from type theory. Its goal is the incremental construction of systematic catalogs of useful, efficient and abstract algorithms and data structures. Such an undertaking is still a dream.

  3. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other ...

  4. String literal - Wikipedia

    en.wikipedia.org/wiki/String_literal

    String literal. A string literal or anonymous string is a literal for a string value in the source code of a computer program. Modern programming languages commonly use a quoted sequence of characters, formally "bracketed delimiters", as in x = "foo", where , "foo" is a string literal with value foo. Methods such as escape sequences can be used ...

  5. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the NUL code unit). [1] This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The length of a string is the number of code units before the zero code unit. [1]

  6. Escape sequences in C - Wikipedia

    en.wikipedia.org/wiki/Escape_sequences_in_C

    In the C programming language, an escape sequence is specially delimited text in a character or string literal that represents one or more other characters to the compiler. It allows a programmer to specify characters that are otherwise difficult or impossible to specify in a literal. An escape sequence starts with a backslash (\) called the ...

  7. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In C++ pointers to non-static members of a class can be defined. If a class C has a member T a then &C::a is a pointer to the member a of type T C::*. This member can be an object or a function. [16] They can be used on the right-hand side of operators .* and ->* to access the corresponding member.

  8. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    The C++03 standard has restrictions on what types are compatible with C or can be statically initialized despite there being no technical reason a compiler couldn't accept the program; if someone were to create a C++03 POD type and add a non-virtual member function, this type would no longer be a POD type, could not be statically initialized ...

  9. Constant (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Constant_(computer...

    Appearance. In computer programming, a constant is a value that is not altered by the program during normal execution. When associated with an identifier, a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably. This is contrasted with a variable, which is an identifier with a value ...