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  2. Toolkits for user innovation - Wikipedia

    en.wikipedia.org/wiki/Toolkits_for_User_Innovation

    Toolkits for user innovation. Toolkits for user innovation and custom design are coordinated sets of “user-friendly” design tools. They are designed to support users who may wish to develop products or services for their own use. [1][2][3] The problem toolkits are developed to solve is that, while user designers may know their own needs ...

  3. Learning engineering - Wikipedia

    en.wikipedia.org/wiki/Learning_engineering

    Learning engineering. Learning Engineering is the systematic application of evidence-based principles and methods from educational technology and the learning sciences to create engaging and effective learning experiences, support the difficulties and challenges of learners as they learn, and come to better understand learners and learning.

  4. ConnectEd Initiative - Wikipedia

    en.wikipedia.org/wiki/ConnectEd_Initiative

    ConnectEd is a United States Federal Government Initiative that aims to increase internet connectivity and technology in all public schools to enhance learning. The ConnectEd initiative is funded through Title IV Part A of the Every Student Succeeds Act (ESSA), which designates specific monies for the effective use of technology in schools.

  5. Systematic inventive thinking - Wikipedia

    en.wikipedia.org/wiki/Systematic_inventive_thinking

    Systematic Inventive Thinking (SIT) is a thinking method developed in Israel in the mid-1990s. Derived from Genrich Altshuller 's TRIZ engineering discipline, SIT is a practical approach to creativity, innovation and problem solving, which has become a well known methodology for innovation. At the heart of SIT's method is one core idea adopted ...

  6. Edutopia - Wikipedia

    en.wikipedia.org/wiki/Edutopia

    Edutopia is a website published by the George Lucas Educational Foundation (GLEF). Founded in 1991 by filmmaker George Lucas and venture capitalist Steve Arnold, the foundation "celebrates and encourages innovation" in K–12 schools. [1][2][3][4][5] Edutopia focuses on six core learning strategies. [6][7] These are described as "Comprehensive ...

  7. Open educational resources - Wikipedia

    en.wikipedia.org/wiki/Open_educational_resources

    Open educational resources (OER) [1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. [2][3] The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. [4]

  8. Collaborative innovation network - Wikipedia

    en.wikipedia.org/wiki/Collaborative_innovation...

    There are also five essential elements of collaborative innovation networks (which Gloor calls "genetic code"): [ 1] They are learning networks, and set an informal and flexible environment that facilitates and stimulates collaboration and the exchange of ideas, information, and knowledge. Their members agree on a moral code that guides member ...

  9. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology as technological tools and media, for instance massive online courses, that assist in the communication of knowledge, and its development and exchange. This is usually what people are referring to when they use the term "edtech". Educational technology for learning management systems (LMS), such as tools for student and ...