Search results
Results from the WOW.Com Content Network
RGBA stands for red green blue alpha. While it is sometimes described as a color space, it is actually a three-channel RGB color model supplemented with a fourth alpha channel. Alpha indicates how opaque each pixel is and allows an image to be combined over others using alpha compositing, with transparent areas and anti-aliasing of the edges of ...
Indexed color. A 2-bit indexed color image. The color of each pixel is represented by a number; each number (the index) corresponds to a color in the color table (the palette ). In computing, indexed color is a technique to manage digital images ' colors in a limited fashion, in order to save computer memory and file storage, while speeding up ...
"ColorChecker RGB Summaries, Spreadsheets and Lab TIFF File". brucelindbloom.com. A page showing RGB values for color patches in various RGB color spaces, based on the applet described above, and a set of Excel spreadsheets for comparing these numbers to those in a digital camera or scanner image of the ColorChecker.
Special-purpose color spaces. The rg chromaticity space is used in computer vision applications, and shows the color of light (red, yellow, green, etc.), but not its intensity (dark, bright). LMS color space (long, medium, short), a perceptual color space based on the response functions of the cones in the retina of the eye.
RGB color model. The RGB color model is an additive color model [ 1] in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue.
A popular way to make a color space like RGB into an absolute color is to define an ICC profile, which contains the attributes of the RGB. This is not the only way to express an absolute color, but it is the standard in many industries. RGB colors defined by widely accepted profiles include sRGB and Adobe RGB.
In the RGB model, hues are represented by specifying one color as full intensity (255), a second color with a variable intensity, and the third color with no intensity (0). The following provides some examples using red as the full-intensity and green as the partial-intensity colors; blue is always zero: Red. Green.
This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. [1]